Justice Class Dreadnaught

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Justice Class.jpg
Justice-class Dreadnaught
Class Information
Role:

Dreadnaught, Planetary Assault Deployment

Number in Service:
  • 14 In service
Dimensions
Length:

1,992.4m

Warp Rating
Propulsion System:
  • Primary:
  • Secondary:
  • Tertiary:
Primary Power:

x

Cruising Speed:

x

Maximum Speed:

x

Emergency Speed:

x

Personnel
Diplomatic Capability:

x

Crew Compliment:

x Standard, x minimal

Marines:

x Standard

Civilians:

None Standard, x Evac Limit

Auxiliary Craft
Shuttlebays:

3 Fighter Bays

Fighters:

60

Tactical Systems
Primary Weapons:
  • Mk-XX Particle Cannon Lance (1d20 x 50 on successful attack, +10 Armor Pen)
Projectiles & Missiles:
  • 12 Large Missile silos (With 1 Gigaton Fusion Missile Each) (1d20 x 100 on successful attack, armor-pen of 20)
  • 16 Small Missile silos (With 1 150 Megaton Fusion Missile Each) (1d20 x 100 on successful attack)
Auxiliary Weapons:
  • 40, Mk-V Particle Pulse Turrets (1d20 x 1 on successful attack)
  • 8, Mk-VII Railgun Turrets (1d20 x 15 on successful attack, Armor pen of 5)
  • 8, Mk-V Concussion Flak Turrets (1d20 x 1 on successful attack, Armor pen of 5 and +5 to hit vs small craft/mobile suits)
Shields:

2000 Standard Shielding

Other Systems:
  • 50,000 HP, 250 Armor


Notes[edit | edit source]

Mk-XX Particle Cannon Lance can be swapped out for a Mk-XII Mass driver (1d20 x 1200 damage on successful attack, armor-pen of 100, -5 to hit rolls against capital vessels, -10 to hit roll against small craft/small mobile suits)